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Football Manager 2021: Die Taktikfootball manager tipps tricks guide lets play dominieren, viele Pässe spielen, lieber auf Nummer sicher gehen und auf klare Torchancen warten. Torchance Gold Edition - Der Fussball Manager: cheatsdatabase.com: Games. Football Manager Limited Edition (PC) (Bit). Sega. 3,9 von 5 Sternen 3. Sportwetten-Strategie: Tipps für Live Wetten. anderen Spielen wiederum ist zu sehen, dass das Spiel im Mittelfeld verläuft und es nur wenig Torchancen gibt.
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NOTE : Using dynamite considers all fish as separate successful attempts for the purposes of the Master Angler achievement.
For example, blowing up a fishing hole and getting 5 fish would result in the achievement counter going up by 5. If you don't mind a bit of animal cruelty, always use dynamite for fishing when possible, as it's much quicker that way.
Stepping Out Take 10, steps Wanderer Take 50, steps Globe-trotter Take , steps This achievement simply counts the steps you take.
You can track your progress in the Arcane Statistics panel default hotkey: J. As long as you enter and explore every area, you should reach 10, steps by the time you finish the first half of Act I, 50, steps by the end of Act III, and around 60, — 80, steps by the end of the first playthrough.
You literally get these achievements for walking around. I mean, how much easier can it get? Treasure Hunter Open 20 chests Plunderer Open chests Chest Nut Open chests Slightly misleading description, because this achievement counts ALL containers, including things like weapon racks, rock piles, dead adventurers, etc.
If you can click on something and it spits up loot and gold, it probably counts towards this achievement. You can also track your progress in the Arcane Statistics panel.
You should easily reach lootable objects by the end of Act II, as long as you're thoroughly exploring every area.
However, be careful when busting open chests, as some of them contain booby traps. Breaker Break breakables Destructor Break 1, breakables Bull in a China Shop Break 10, breakables These achievements count anything you can break open for loot, including urns, crates, barrels, etc.
Like with the Chest Nut achievement, you can track your progress in the Arcane Statistics panel. You should easily reach breakable objects by the end of one full playthrough if you're diligently and recklessly smashing stuff every chance you get as you always should.
Gooey Soles Squish critters Squish Gallop Squish critters Critter Crusher Squish 1, critters Critters are the small animals you see scuttling around on the ground, like rats, snakes, frogs, bugs etc.
If it leaves behind a wet red stain as you walk over it, then it counts as a critter. You can find plenty of critters in all areas throughout the game.
The problem is that they are easy to miss if you're not specifically looking for them, but become fairly obvious if you're backtracking through an area.
They are also immune to damage, so you can't simply plow through an area with AOE attacks as per the norm and hope to kill critters as collateral damage — only stepping on them works.
By paying just a little bit of attention, I managed to squish nearly critters in a single playthrough, so it's not excatly difficult.
NOTE : If you happen to stumble upon the "three tar slimes" Phase Beast challenge in Ossean Wastes, you can grind out this achievement by squishing the infinitely-spawning tiny blobs underfoot.
They tend to explode quite often — and very satisfyingly — depending on the type of weapon or attack used, whether or not you score a critical hit, how much damage you deal, the current position of the moon, and if they happen to feel like exploding at the time.
For example, most of the Outlander's glaive attacks don't tend to gib enemies very often, but the Berserker can usually blow enemies up just by sneezing at them.
There is also the Map Seller who The waypoint in Mapworks can warp into any of the other four towns. Conversely, the Mapworks itself can be accessed from any town.
The maps have following properties: 1 Template represented by the image determines what layout the dungeon uses. For example, the yellow maps use either the Wellspring Temple or Watchweald Temple layout.
The name shows exactly which layout is used. For example, yellow map names starting with "ruined" or "desolate" use Wellspring Temple, while maps beginning with "blighted" or "infected" use Watchweald Temple.
For example, a level 90 character playing a L map would encounter enemies scaled up to level 65, but the loot would also be similarly scaled and likely worthless to such a high-level character.
Maps with beneficial effects are also more expensive, while negative effects make maps cheaper.
Some maps have no unique effects. To use a map, first buy a map from the vendor, then click on the map selector in the middle of the mapworks and pick one of the maps you've bought.
You will be instantly transported to that dungeon, which will have a randomized layout and enemy composition.
You can always return to the dungeon either via the map selector or waypoint , but only one dungeon can be active at a time.
Each dungeon contains two floors and a random boss at the end. However, unlike the bosses in the campaign, they aren't guaranteed to drop uniques.
For the maps achievement, you only need to enter each dungeon, not actually complete them. If you're playing on Elite, you will likely reach the same amount of potions before completing a single playthrough.
If you want to grind this achievement, find a way to lose health in a controlled environment for example, standing in the darkness in the Luminous Area and spam health potions.
You can also simultaneously cast skills to deplete your mana and drink mana potions as well. Enchanted Use an enchanter 10 times Self Improvement Use an enchanter 50 times Performance Enhancer Use an enchanter times The first permanent enchanter becomes available after you rescue Malo the Enchanter during the "Ember Keys" main quest.
For this achievement, you can use either the local town enchanters or wandering enchanters, who are sometimes found in overworld areas, dungeons, etc.
Using any enchanter including the socketer will count towards this achievement. Enchanting is different from the first Torchlight game, as you no longer have to fear losing all your enchantments through random chance huzzah!
On the other hand, enchanting is still a massive money sink and will eat up your gold like there's no tomorrow.
It's therefore advisable to only enchant those items you intend to keep for a long time. I've covered enchanting more thoroughly in my other guide, found HERE.
Even if you don't bother rescuing the gambler in Zeryphesh, he will still appear in town in the following two acts Imperial Camp and Minehead.
I've written more thoroughly about gambling in my other guide. Socketeer Socket a gem into an item Twinkle Twinkle Bobba Socket 50 gems into items The Blingbearer Socket gems into items To socket a gem into an item, all you need to do is click on a gem and then on any socketed item in your inventory or currently-worn equipment.
Any kinds of socketables including eyes, skulls, etc. Also note that socketing in Torchlight II is much more user-friendly than in most other ARPGs, because there is no linear upgrading of gems, which means there is no reason to hoard them.
Whenever you find a new socketable, feel free to stuff it into any available hole. You will eventually find better ones. He will remove gems from items by destroying the gem but saving the item.
The removal process itself is otherwise free. I suggest saving any low-quality socketables and putting them into your stash or shared stash.
Once the gem smasher appears, you can socket something, trash it and repeat. You only need a single item to repeat the process any number of times, as long as you have enough socketables low-level stuff becomes obsolete fairly soon anyway.
He will remove gems from items by destroying the item but saving the gem. I suggest saving any low-quality items with sockets and put them into your stash or shared stash.
Once the gem saver appears, you can socket something, trash the item and repeat. You only need a single socketable to repeat the process any number of times, as long as you have enough socketed items socketed items are very easy to find anyway.
Marvel at my mad my copy-paste skillz for these two descriptions, brah. They have more health, deal more damage and may have special abilities not found on regular mobs.
They also tend to drop better loot. The unique boss monsters found during quests Grell, Grand Regent, etc.
You should get kills by the end of Act II and kills by the end of full playthroughs. Once you put five points into any non-passive skill, you get a significant tier bonus for that skill.
For example, the Ice Prison gains the ability to inflict damage upon shattering at Tier 1. When upgraded to max level, the Tier 3 skill bonus reduces the cooldown of Ice Prison from 10 seconds to only 2 seconds.
Note that all skills are gated, meaning that you can only upgrade them once your character reaches a certain level. For example, to upgrade Ice Prison to level 10, your Embermage must first reach level The earlier a skill becomes available, the quicker you can upgrade that skill.
The earliest possible Tier 3 skill bonus can be reached at character level Furthermore, it only counts the amount of gold on a single character.
For example, if you want the One Percent achievement, you can't have 5 million on one character, 3 million on another and 2 million on a third — all 10 million has to be on a single character.
This is made infinitely harder by the fact that you can't trade gold between characters via the shared stash. My suggestion: don't worry about this achievement until you have a high-level character ready and fully geared for farming gold.
Then feel free to start worrying, because it will still take friggin' forever. I've described an excellent gold-farming method and build in my other guide, found HERE.
As your character will endlessly remind you, every time you run out. This one's a truism of most action-RPGs, but don't buy loot in stores.
The storefront is laden with weaponry, but you'll find gear just as good out in the field. That's not to say that the Torchlight II blacksmith doesn't have anything worth buying, it's just that your money is best spent elsewhere.
When you've done a town-run and have a bunch of fresh coin from your lootings, hit up the local enchanter and enchant everything you have.
Enchanting is one of the best ways to get amazing gear in Torchlight II , and every weapon—even high-powered unique weapons—can be further enhanced by an enchanter.
You'll also meet enchanters in the wild, but be sure to look at their specialty before paying them. They might offer a service poison, for example that you're not that interested in.
This is just a personal thing, but I quickly remapped some of the keys to make the game easier to play. Specifically, I switched the potion hotkey from "Z" to "Q" and the mana potion hotkey from "X" to "W".
I moved the weapon-switch to "E". That way, you can get potions off of the hotbar entirely and focus on using those ten slots for powers and pet power-ups.
Also, don't forget that you have an alt-alt-fire on your mouse! You can set two powers to your right mouse-button, the second one is activated by holding down "Tab.
Early on, I put a lot of points into the passive skill that made my character faster and more effective with two-handed weapons. I regretted it later, as I wound up with the aforementioned single-handed axe that was more powerful and faster than any double-handed weapon I could find, and let me use a shield.
So, I'd say to go easy on the weapon-specific power-ups, since you never know what kind of weapons you'll wind up fighting with.
You'll find fishing holes dotted throughout the world, and I recommend using them all. Fishing is really easy—just wait until the one circle comes down to the other one—but will yield good results.
Namely, it'll yield treats you can feed your pet to transform him or her into other forms, all of which can be very useful in combat.
Speaking of that How do they work? What tactics can they use? Which of their early powers unleash the most carnage?
Read on to find out. We begin with Torchlight 2's primary magic user. The Embermage can fire high-damage elemental projectiles that tear through monsters.
More than any other class, he relies on using active skills that draw from mana reserves. Playing Embermage is about spamming magical attacks, and only resorting to your weapon when recharging MP or dealing with those few mobs that slip through your firewall.
In that respect, he's the easiest class to play, both because of the incredible damage you can cause early on, and because there's very little tactical application of that power until the level 14 skill unlocks.
He is, however, the most varied class from a weapon standpoint.