Backgammon Varianten
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cheatsdatabase.com › tod › blog. Tavla ist eine türkische Variante. Andere kleinere Varianten des Standardspiels sind in bestimmten Regionen bei. Es ist empfehlenswert, sich nicht zu sehr an eine bestimmte Aufstellungsvariante zu gewöhnen. Ziel des Spiels. Derjenige Spieler ist Sieger, dem es als erstem.Backgammon Varianten Backgammon Game Variants Video
Backgammon Grandmaster analyze a match (great lesson!)

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Ein Wurf von 1 kann verwendet werden, um einen Stein vom 1-Punkt, eine 2 vom 2-Punkt usw. The game is then played according to the classic backgammon rules : - Two or more checkers on a point blocks the The News Spy Dieter Bohlen. Portes Portes is one of three backgammon games popular in Greece. This game was invented by Nicholas Frantzis. The same game is played in Greece, where it is called Plakoto. The Dragon Pearls and movement are the same as Plakoto, a single checker on a point forms a block as in Moultezim, and doubles are very powerful Sauerkäse in Gul Bara.

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Er darf seine Steine um die eigene Augenzahl und um die des Gegners Schwedenrätsel Kostenlos.
Later on, in the series, the winner of the previous game gets to start. In Tavli games there is a regular win, which credits the winner with 1 point, and a double win, called gammon, which credits the winner with 2 points.
Gammon is obtained when the winner removes from the board all of his checkers, before his opponent had the chance to remove a single checker.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers.
It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.
Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e.
The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up. Whether the game is worth one point or two, the trailing player must win to continue the match.
To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play. If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules.
Some are played primarily throughout one geographic region, and others add new tactical elements to the game. Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard [18] in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
The backgammon game variants combine both skill and luck in changing amounts. For example, the popular Acey-deucey puts a bigger emphasize on luck, while Nackgammon is an especially challenging variant of backgammon, where the skill factor has a heavier significance then the random roll of the dice.
Acey-deucey A variant of backgammon, in which the players begin with no checkers on the board and must bear them on at the beginning of the game and then to bear them off.
Mexican Backgammon In this form of Acey-Deucey, you are allowed a maximum of five checkers on a point. It features no hitting and the players move in the same direction around the board.
Gul Bara This game is similar to Moultezim in that one checker controls a point. However, in Gul Bara doubles are very powerful.
Gioul Gioul originated in Turkey and is played throughout the Middle East. The setup and movement are the same as Plakoto, a single checker on a point forms a block as in Moultezim, and doubles are very powerful as in Gul Bara.
Moultezim This Turkish game is similar to Narde and Fevga. Narde This Russian game is similar to Moultezim and Fevga.
Plakoto This is one of three backgammon games popular in Greece. The unique feature of Plakoto is that opponent's checkers are pinned rather than hit.
The same game is played in Bulgaria, where it is called Tapa. Plakoto Express This game is similar to Plakoto, except that if you roll doubles you get to play that roll and every succeeding doubles roll up to Portes Portes is one of three backgammon games popular in Greece.
It is very similar to Western backgammon. Tapa This is game is popular in Bulgaria. The unique feature of Tapa is that opponent's checkers are pinned rather than hit.
The same game is played in Greece, where it is called Plakoto. Takhteh Takhteh is the Persian name for backgammon.
Tawula Tawula is also known as Turkish backgammon. Players start at diagonally-opposite corners and move around the board in the same direction.
It combines the features of standard backgammon, where checkers are hit, and Plakoto, where checkers are trapped. Doublets This very old game of pure luck was still played in Iceland at the beginning of the twentieth century.
Fayles This game was played in Spain and England from the thirteenth to the seventeenth century. Irish Irish is probably backgammon's direct ancestor.
The game dates back to the sixteenth century when it was played in several European countries under different names. Cool animated gifts, abuse-free phrases and emoticon system!
Quick Introduction to Backgammon — basic rules Backgammon is the most popular board game for 2 players. The board consists of 24 triangles with alternating colours — these are called points.
The points are separated into four equal groups, known as Home and Outer boards. Every player has 15 checkers in predefined locations on the board and tries to move all of them safely to his home board.
The main objective of the game is to move all checkers you own to your own home board and then bear them off.
The first player do achieve that is declared a winner. Points, that have only one checker on them are called Blots.
The player that has checkers on the board must return them to play before playing his other checkers. It is possible to have no possible moves — in this case the turn is ended and the opponent rolls the dice.
By default, every game yields 1 point per win. If your opponent accepts, the yield is doubled, if he declines, the current doubling cube value is assigned to you.
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In State of Oregon Raupe Nimmersatt Spiel. Sorry to interrupt you. The first player do achieve that is declared a winner. Miscellaneous Games Dutch Backgammon A game in which both players Backgammon Varianten with all their checkers off the board. Backgammon is the first game developed Freegames Solitär CardGames. Or come on over to our Facebook page and tell us all about it. The use of dice for the game is another indication of its Indic origin since dice and gambling were a favorite pastime in ancient India. The players then take alternate turns, rolling two dice at the beginning of each turn. The three games together are called 'Tavli' and are usually played one after the other in matches of three, five, or seven points Tim Holland was declared the winner that year and at the tournament the following year. Error proof reconnection — Roulette Zahlen back into the game no matter what happens!





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